Study track 2: Blender training course
Key to your success in this study track is learning to navigate through 3D design and creation software. These lessons below will take you from a Blender novice to an expert. Virtual Reality is a class that falls under the realm of "disruptive education". This means you, as the student, are 90% responsible for your learning and progress and I am your mentor; choices are broad; you will have to be highly focused, responsible, passionate, and willing to collaborate with your peers. (adapted from Tufts University Blender Opencourseware, Professor Neal Hirsig)
To proceed through the units and video tutorials you will need Blender 2.6 or higher, a computer mouse, and headphones. NUM-pad is optional.
To proceed through the units and video tutorials you will need Blender 2.6 or higher, a computer mouse, and headphones. NUM-pad is optional.
ATTENTION! -- EACH UNIT HAS A WORKSHEET ON SCHOOLOGY
( UNIT 1 ) ( UNIT 2 ) ( UNIT 3 ) ( UNIT 4 ) ( UNIT 5 ) ( UNIT 6 ) ( UNIT 7 ) ( UNIT 8 ) ( UNIT 9 ) ( UNIT 10 ) ( UNIT 11 ) ( UNIT 12 ) ( UNIT 13 ) ( UNIT 14 ) ( UNIT 15 )
Learning Unit 1: (1.5 hours)
Provides an introduction to the basic Blender interface and demonstrates some of the tools used to maneuver about in 3D space and create primitive mesh objects.
Lesson #1-08 Blender Grid, Blender Measurement Units, and Scale
http://vimeo.com/44839021
(5 minutes)
http://vimeo.com/44839021
(5 minutes)
Congratulations on completing Unit 1!
Next let's complete a quick exercise, turn it in ON SCHOOLOGY WITH YOUR WORKSHEET!
Exercise-01:
Using some Blender primitive objects, arrange them to look something like this image. (Variation) - Give the Monkey object a baseball cap.
Using some Blender primitive objects, arrange them to look something like this image. (Variation) - Give the Monkey object a baseball cap.
Tufts OCW material is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License.